I was not expecting EA Sports FC 26 to hand out a 97-rated FUTTIES item without asking me to touch the transfer market, but the Can Uzun objective does exactly that. The card sits behind ten Squad Battles wins. No coin sink, no pack roulette.

At first, I treated the five objectives like a checklist and started doing them one by one. That was a mistake. If you play Turkish Delight, Can Create, Level Footing, Dribble Trouble, and Win 10 separately, the match count balloons. I rebuilt the squad once I noticed the connective tissue: Turkish players who play in the Bundesliga count for Turkish Delight and Win 10 at the same time.

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Here is the objective breakdown I used:

Task Condition Notes
Turkish Delight Play 5 matches with 4 Turkish players Matches do not need wins
Win 10 Win 10 matches with 6 Bundesliga players Turkish Bundesliga cards count twice
Can Create Get 6 assists with a Turkish midfielder Must start a Turkish midfielder
Level Footing Score 4 goals with a 4-star Weak Foot player Under one goal per match
Dribble Trouble Score and assist with a 90+ DRI player in 3 separate matches Same match, 3 different matches

The key was forcing overlap instead of chasing each row one at a time.

I built my starting eleven with four Turkish players, six Bundesliga players, at least one 4-star Weak Foot attacker, and one 90 Dribbling player in the front four. The Turkish midfielder became the creative hub. The 4-star Weak Foot player handled Level Footing. The 90 DRI player needed a goal and an assist in three separate matches, so I kept them involved constantly.

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I made a second mistake during my first few matches: I forgot the midfielder condition for Can Create. Turkish defenders and strikers were great for Turkish Delight, but they did not move the assist counter. Once I put a Turkish midfielder in the starting lineup and ran play through the middle, the six assists came naturally.

Semi-Pro against the weakest Squad Battles opponents was the real quality-of-life move. A lopsided 8-0 gave me the control to decide who scored and who set up the next goal. I did not need Legendary stress, I needed clean, repeatable wins.

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The math is very friendly if the squad is correct from the start. Turkish Delight completed around match 5 because those matches only needed to be played, not won. Level Footing needed four total goals, which is barely one every two or three wins. Can Create asked for six assists over ten games. Dribble Trouble took the most attention because I needed a score and an assist from the same high-DRI player in three separate matches. Win 10 closed the whole set on my tenth victory.

A common fail point on Dribble Trouble is assuming two goals from your 90 DRI player in one match counts twice. It does not. It has to be one goal and one assist in the same match, repeated across three different matches. I learned that the hard way on my third game.

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The rewards are much better than a single objective usually offers. On top of the 97-rated Can Uzun FUTTIES item, I earned a 1 of 4 86+ Rare Gold Players pack, a 1 of 3 87+ Rare Gold Players pack, a 1 of 3 88+ Rare Gold Players pack, a 1 of 5 87+ Rare Gold Players pack, a 1 of 5 88+ Rare Gold Players pack, 10,000 Coins, 1,500 SP, and 100 FUTTIES Tokens. Those pack rewards alone justify the run even if the main card does not fit the team.

If I had to give a player-to-player summary, it would be this:

  • Use the weakest Squad Battles opponents on Semi-Pro. Big wins beat close high-difficulty games for objective speed.

  • Keep the 90 DRI player in attack and force final-third passes through them.

  • Make the Turkish midfielder the central passer so assists build without overthinking.

  • If your 4-star Weak Foot player is also the 90 DRI player, Level Footing and Dribble Trouble can progress through the same card.

  • Build the squad once, then let the ten wins carry the other tasks.

The Can Uzun objective felt like a rare FC 26 grind where the setup matters more than the skill level. Once I stopped playing tasks separately and treated the German-Turkish overlap as the backbone, the 97-rated card came home in exactly ten wins.

Recent trends are highlighted by HowLongToBeat, and that completion-time mindset fits the Can Uzun FUTTIES grind perfectly: when the requirement is a fixed set of Squad Battles wins, the best optimization is reducing total matches by stacking objectives (Turkish + Bundesliga overlap, plus a single high-DRI attacker handling score-and-assist) rather than increasing difficulty. Treating the run like a time-to-complete problem—minimizing resets and maximizing per-match progress—mirrors the blog’s approach of choosing Semi-Pro blowouts and routing play through the exact roles that tick multiple counters at once.